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 Artemis Fowl RPG Discussion

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Saint Daiyn
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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 8:59 pm

Oooh.

...

>,<

But still...

ENOUGH WITH THE SUBDIMENSIONS.


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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 9:31 pm

No, actually, Treasurer the Fifteenth is in a main dimension. This RPG is what's in a subdimension.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 10:10 pm

...?

...?

Since when did I say that?


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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:26 pm

You didn't. But it is. I can tell from some of the events within it.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:32 pm

...

Uh...

Umm...

?

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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:34 pm

If I recall correctly, it didn't quite obey the laws of physics, which would qualify it as a subdimension.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:38 pm

...

Oh.

I'LL BE THE BOSS OF THAT!

Sly

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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:42 pm

...?

In any case, it's undeniably a subdimension.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Sep 28, 2009 11:48 pm

NEVER.

Happy

Anyways, I'll post soon.

Or I'll have all my characters die, so you and Spetcral can have some fun.


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PostSubject: Re: Artemis Fowl RPG Discussion   Tue Sep 29, 2009 12:29 am

Alright then, sounds good. Both options, that is. Razz



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PostSubject: Re: Artemis Fowl RPG Discussion   Tue Sep 29, 2009 12:36 am

Razz

I know.

You can't wait.


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PostSubject: Re: Artemis Fowl RPG Discussion   Tue Sep 29, 2009 9:04 pm

Your Tunneler and Ghost characters in the Artemis Fowl RPG are Slizers, are they not?

The story of them invaiding Artemis Fowl's world makes sense to you and Arty, appearently, but not to me. Anychance you'd explain?

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PostSubject: Re: Artemis Fowl RPG Discussion   Tue Sep 29, 2009 9:38 pm

...

It DOESN'T make sense.

But eh, I'm not arguing with an Admin.

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PostSubject: Re: Artemis Fowl RPG Discussion   Tue Sep 29, 2009 11:10 pm

Yeah, well, If you think Slizers don't belong in an Artemis Fowl RPG, then we can re-start. But that's a lot of work, anyways.

Look, you should realize that Trakvan wouldn't ban you for disagreeing with him. I'd make sure of that; Bobby Grosdev may not be the Hacker after all, but I was wondering if my program can actually hack into an admin panel after all...

No, just kidding. Trakvan should promote you to admin: You have a higher post count than Zen Jorra, second only to Trakky himself. And then you should make me an admin.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Sep 30, 2009 12:27 am

Razz

Don't you just LOOOOOOVE strike through?

Jokes aside, I think it WOULD be a lot of work to restart.

Besides, you know how much the storyline now DEPENDS *glare* *glare* on subdimensions.

Razz

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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 1:20 pm

Indeed. If you want my full explanation of the saga of Tunneler, with a bit about Ghost, refer to the Official Throwbot/Slizer Topic.



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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 7:23 pm

I read that, but I don't understand the actions of your other characters.

Did your team create the virus, is the virus the Treasurers, different things entirely?

Those are things Silver Skull would know, but I don't.

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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 7:35 pm

Razz

Even I don't know.


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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 9:19 pm

Yes, we all know that, Arty, but I was asking TRAKVAN.

I'm noticing you always answer his questions before he does. confused

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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 10:07 pm

@Spectral: The virus was created by Silver Skull to gather information. Treasurer the Fifteenth didn't remove the virus from the other Treasurers because it isn't infectious once inside the Treasurers, and will be destroyed when they return to one of their "headquarters" anyway. The Treasurers themselves I can't explain yet.

As for AF answering questions for me before I get to them: he's just trying to make his post count higher.



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PostSubject: Re: Artemis Fowl RPG Discussion   Thu Oct 01, 2009 10:20 pm

Razz

True to that.

As for the Treasurers....

Hmm.

They seem very interesting so far.


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PostSubject: Re: Artemis Fowl RPG Discussion   Fri Oct 02, 2009 12:03 am

The Treasurers are quite odd, but most interesting indeed. You may eventually begin to learn more about them.



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PostSubject: Re: Artemis Fowl RPG Discussion   Fri Oct 02, 2009 12:07 am

Hmm.

I eagerly await.


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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Oct 28, 2009 9:56 pm

I updated a while ago, but besides...

Trakvan, you can't let me have anything, can you?

First Throwbots the topic, then Throwbots crossing over to the Artemis Fowl universe (which makes no sence to me), and then explaining that with your asterict'n demensional theory, and now my character has RIVALS for the mostadvanced computer on earth? I say "the Treasurers didn't know it", and then your Treasurer picks it up.

In other words: I love you, man. jocolor

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Oct 28, 2009 10:11 pm

...

Eh...

It should say, "I love you, thing. jocolor ".

XD

Thanks for updating.

Oh, and Trakvan?

Didn't you read the rules?

NO MOTHER-ASTERICKIN' SUBDIMENSIONS.


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PostSubject: Re: Artemis Fowl RPG Discussion   Fri Oct 30, 2009 10:02 pm

The Spectral Mask wrote:
I updated a while ago, but besides...

Trakvan, you can't let me have anything, can you?

First Throwbots the topic, then Throwbots crossing over to the Artemis Fowl universe (which makes no sence to me), and then explaining that with your asterict'n demensional theory, and now my character has RIVALS for the mostadvanced computer on earth? I say "the Treasurers didn't know it", and then your Treasurer picks it up.

In other words: I love you, man. jocolor


This is all because you won't let me out of it. The only way to leave a game is to win or lose. I prefer to leave by the front-door, not the dumbwaiter, so I'm trying to win. Why, you ask? Because within one year, the Treasurers, MacGolem, and Sparso will need to be out of here. I'll retain Tunneler and Ghost as my main characters after that.



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PostSubject: Re: Artemis Fowl RPG Discussion   Sat Oct 31, 2009 1:18 am

...

...

You still realize that there are no subdimensions, right?

I'd be editing those posts if I was you.

Oh, nice to have you back, though.

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PostSubject: Re: Artemis Fowl RPG Discussion   Sat Oct 31, 2009 12:11 pm

[quote]
Agent Frostwell wrote:
The Spectral Mask wrote:
I updated a while ago, but besides...

Trakvan, you can't let me have anything, can you?

First Throwbots the topic, then Throwbots crossing over to the Artemis Fowl universe (which makes no sence to me), and then explaining that with your asterict'n demensional theory, and now my character has RIVALS for the mostadvanced computer on earth? I say "the Treasurers didn't know it", and then your Treasurer picks it up.

In other words: I love you, man. jocolor


This is all because you won't let me out of it. The only way to leave a game is to win or lose. I prefer to leave by the front-door, not the dumbwaiter, so I'm trying to win. Why, you ask? Because within one year, the Treasurers, MacGolem, and Sparso will need to be out of here. I'll retain Tunneler and Ghost as my main characters after that.



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Well, Trakvan, I don't beleive in win-lose situations. This is a Role Playing Game, and most don't become won or lost. "Winning" would be God-Modding, while "losing" would be the end result of said God-Modding, and the reason God-Mods are against the rules in the first place.

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PostSubject: Re: Artemis Fowl RPG Discussion   Sat Oct 31, 2009 2:43 pm

Evil Grin

You've learned much, my apprentice...

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PostSubject: Re: Artemis Fowl RPG Discussion   Sat Oct 31, 2009 3:18 pm

Hm, I thought you were the Elite Archon and I was the demonic puppetmaster who uses your archon powers too slowly overthrow Slushie... Um, prtend you didn't read that. Embarassed

But seriosly, in Dungeons and Dragons, there is no winning and losing. That's an RPG; why should this be any different?

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PostSubject: Re: Artemis Fowl RPG Discussion   Sat Oct 31, 2009 3:48 pm

XD

...

Well, didn't read it.

No siree.

Plus, this is my RPG...

Only I can win.

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PostSubject: Re: Artemis Fowl RPG Discussion   Sun Nov 01, 2009 3:57 pm

"Win" and "lose" are subjective terms.

In any case, MacGolem, Sparso, and the Treasurers will get out of this whether you like it or not.

And there's nothing in the rules that mentions subdimensions...



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PostSubject: Re: Artemis Fowl RPG Discussion   Sun Nov 01, 2009 4:18 pm

Quote:
1. No bullying other players on purpose, OOC or IC. (Unless obviously sarcastic)
2. No "n00b" talk. "aRtEMis \/\/aLkeb inn & eatEd a11 dee .f00D.." for example...
3. Try to talk only in IC (In Character) or OOC (Out Of Character); also use at appropriate times. IC when RPGing, OOC when chatting.
4. Three Strike rule: One "wrongity" = Temporary strandation. Another "wrongity"= 25 hour ban. Third "wrongity" = a week ban. If you get a 4 th "wrongity" and you will be banned till the end of the month, or possibly the end of the RPG.
5. Remember to have fun, and not to abuse the NPCs (Non- Player Characters) "Artemis burped, and fell off a cliff".
6. And Trucky, I know you'll try this: No subdimensions.





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PostSubject: Re: Artemis Fowl RPG Discussion   Sun Nov 01, 2009 5:16 pm

Agent Frostwell wrote:
"Win" and "lose" are subjective terms.

In any case, MacGolem, Sparso, and the Treasurers will get out of this whether you like it or not.

And there's nothing in the rules that mentions subdimensions...



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1) That would be called "God Modding".

2) See Arty's post.

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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Nov 02, 2009 8:06 pm

They simply cannot stay in here. If it's possible, which it is, they will be out within a year. Besides, it is not god-moderation if I have AF's permission, no?

Also, I'm sure AF told you, but he added that to the rules after I had already mentioned subdimensions. So, while it's now against the rules, it wasn't when I actually did it.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Nov 02, 2009 8:45 pm

...?

And no, I do not believe I ever gave you permission.

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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Nov 02, 2009 9:33 pm

Then I would like your permission to take them out at the appropriate time.



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PostSubject: Re: Artemis Fowl RPG Discussion   Mon Nov 02, 2009 10:06 pm

...

By death, fine.

By sub-dimensional travel?

...

NO.


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Ethnicity: 40% Indian, 10% Russian, 21% Chinese, 7% Polish, 2% Irish, 20% Fairy; Elf

Bio: Known as "Gene" to his friends, Jean Hymes Natar (Nahh-tarh) is a very odd man. A mix of 6 races, you would think he'd be strange looking in any community, but no. He looks like a a regular person, plain as can be. His ears are slightly pointed, due to his Elf heritage. Being a majority Indian, his skin is slightly darker than a Caucasian male's. His eyes are only the slightest Chinese-like, and his accent is with only the slightest hint of Irish and Russian. For an odd reason unknown, his voice is about as pleasant and normal as possible. Little is known about Jean, save that he excelled in Tech Ed, Gym, Art, and Physics during his school years. His lowest grade was a A- in Chorus. Jean also knew Corey's father for most of Grade School, all through Middle and High School, and they were roommates in College. He then went into several academies, advancing his skills in communications and Technical Education. He is now a engineering genius. Currently married to Natasha Gurhkji (Grr-Kaaahh-jee), his children are son Namir, and daughter Vellisa.

Other: Has known [CENSORED] Kroenen for many years, actually attending to the same college and grade school. His son, Namir, often played with Corey in their earlier years.

A

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:05 pm

Well, I'm afraid that I can't just meekly comply with that. I need them alive, well, intact, and nowhere near here. How is death going to accomplish that?

So, I will remove all material containing them (of my own, anyway) in one year. If no god-modding or subdimensional travel are allowed, then they will have to never have been here.



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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:09 pm

???

Why must this be cannon?

Can they not just die, and be used in your book or whatever never the less?

I'm starting to think you actually beleive these two are real; even if they are in a book, why can they not exis in this RPG? Even if your theory is correct, there could still be alternate demensional travelers.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:09 pm

Evil Grin

Excellent....

Well...

NO GOD-MODDING IS A MUST.

But maybe this once I can allow subdimensional travel...

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:14 pm

You're right! This won't be canonical if I delete the whole topic! Evil Grin

But in all seriousness, crossing from one timeline to another is harder than crossing between subdimensions; nobody has done it, and therefore there is only one MacGolem and one Sparso that I know. Because of that, I'd lose them forever if I killed them off.

And to AF: I would appreciate it if that were allowed to get them out, if nothing else.



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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:15 pm

OF COURSE.

Fine by me.

Heh, maybe Gene can help them out.

He is quite skilled.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:17 pm

Agent Frostwell wrote:
You're right! This won't be canonical if I delete the whole topic! Evil Grin

But in all seriousness, crossing from one timeline to another is harder than crossing between subdimensions; nobody has done it, and therefore there is only one MacGolem and one Sparso that I know. Because of that, I'd lose them forever if I killed them off.

And to AF: I would appreciate it if that were allowed to get them out, if nothing else.



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Trakvan, you are either stupid or insain to say that. You transfer between storylines all the time, and so do I.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:18 pm

@Spectral: Give me an example, then. And refrain from the flaming, please.

@AF: With this too? Razz I doubt he can assist the Treasurers, though.



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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:19 pm

Eh.

We got a - A+ in Tech ed....

Treasurers... maybe not so much.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:21 pm

The Treasurers can find where any particular subdimension touches another and go through there. Quite handy, and it makes most other guides unnecessary.



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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:23 pm

XD

Ah.

So...

They can just walk there?

No need for spaceships or anything?



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~Every little bit, don't have a fit,~
~Just bet your entire bankroll!~


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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:23 pm

Trakvan, your characters, as all others, are fictional until proven real. Therefore, one can use characters in more than one place, simply by writing it. Example: My character in Farsight, the Keymaster, is the smae character as in my upcoming book, "The Skeleton in the Closet". The book has barely started, but, since I could think of nothing, I used the character. Meanwhile, the enviornment the Keymaster dwells in changes durastically. There is no subdememnsional travel, instead time travel. The Keymasters have no realtion to one another save name, costume, and weapon of choice. Even their personalities differ. I just had no name or look, but even if the book is published, my Keymaster shall remain in Farsight.

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PostSubject: Re: Artemis Fowl RPG Discussion   Wed Nov 04, 2009 8:25 pm

...?

Uhm...

I'm not really sure what that had to do with this..

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How fun RPGS are;
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~Veego here, nothing to fear, everything's under control.~
~Every little bit, don't have a fit,~
~Just bet your entire bankroll!~


AND HAVE THE BEST DAY EVER!
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